﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UI_Game : MonoBehaviour
{
    [SerializeField]
    private UI_Game_RankList m_rankList;
    [SerializeField]
    private UI_Game_QrCode m_qrCode;

    public void SetQrCode(string pCodeText)
    {
        m_qrCode.SetQrCode(pCodeText);
    }
}
